Top-Down 2D A: Clean Sprites
Sharp geometric silhouettes, layered flat shapes, and subtle shadows
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Sharp geometric silhouettes, layered flat shapes, and subtle shadows
Limited-palette pixel clusters and grid-first factory readability
Warm textured materials, grounded frontier color, and strong silhouettes
Compact building carousel, cost controls, then exact plot selection
World-first building wheel with a narrow placement ribbon
Slim building palette, live ghost preview, and plot validation
Flat symbols, compact status chips, and coherent controls
Original 2048×4016 command interface generated without visual references
Drag-to-pan world with a slim permanent command rail
Selected-mech details and actions appear only when needed
Destination-first control with a contextual radial menu
Treasury, ore, population, and City Hall health
Focused construction flow
World-first command layout
Optimized transparent raster assets used by the game
Sixteen extracted and optimized transparent UI sprites