Building A: Blueprint Sheet
Compact building carousel, cost controls, then exact plot selection
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Compact building carousel, cost controls, then exact plot selection
World-first building wheel with a narrow placement ribbon
Slim building palette, live ghost preview, and plot validation
Flat symbols, compact status chips, and coherent controls
Original 2048×4016 command interface generated without visual references
Drag-to-pan world with a slim permanent command rail
Selected-mech details and actions appear only when needed
Destination-first control with a contextual radial menu
Treasury, ore, population, and City Hall health
Focused construction flow
World-first command layout
Optimized transparent raster assets used by the game
Sixteen extracted and optimized transparent UI sprites