Simulation Game / UI Lab

Interface references

Orbit the 3D model or inspect every asset below as an isolated WebP.

Both Trial 3: Full Asset Library

Ten mechs, nine buildings, resources, equipment, terrain, and effects on one synchronized action timeline

GLB

Both Trial 3: Asset Catalog

Labeled top-down reference sheet for every generated gameplay asset

Open
Asset-by-asset / WebP

Complete isolated showcase

Mono

Animated action cycle

WebP

Scout

Animated action cycle

WebP

Tank

Animated action cycle

WebP

Sniper

Animated action cycle

WebP

Speeder

Animated action cycle

WebP

Bruiser

Animated action cycle

WebP

Guardian

Animated action cycle

WebP

Assassin

Animated action cycle

WebP

Juggernaut

Animated action cycle

WebP

Bastion

Animated action cycle

WebP

City Hall

Isolated top-down render

WebP

Storage

Isolated top-down render

WebP

House

Isolated top-down render

WebP

Turret

Animated rotation cycle

WebP

School

Isolated top-down render

WebP

Gun Shop

Isolated top-down render

WebP

Drill Shop

Isolated top-down render

WebP

Shield Shop

Isolated top-down render

WebP

Evolution Center

Isolated top-down render

WebP

Common Ore

Isolated top-down render

WebP

Uncommon Ore

Isolated top-down render

WebP

Rare Ore

Isolated top-down render

WebP

Gun

Isolated equipment render

WebP

Drill

Isolated equipment render

WebP

Shield

Isolated equipment render

WebP

Terrain

Isolated environment render

WebP

Rocks

Isolated environment render

WebP

Projectile

Isolated effect render

WebP

Impact

Isolated effect render

WebP

Both Trial 3: Interactive Mech

Drag to orbit, scroll or pinch to zoom, double-click to recenter

GLB

Both Trial 3: Mech Task Loop

Walk to ore, mine with beam and sparks, return, recharge, repeat

Open

Size Trial 1

512×896 native, 6 colors, 2× display scaling

Open

Size Trial 2

512×896 native, 6 colors, 2× display scaling

Open

Size Trial 3

512×896 native, 6 colors, 2× display scaling

Open

Color Trial 1

256×448 native, 12 colors, 4× display scaling

Open

Color Trial 2

256×448 native, 12 colors, 4× display scaling

Open

Color Trial 3

256×448 native, 12 colors, 4× display scaling

Open

Both Trial 1

512×896 native, 12 colors, 2× display scaling

Open

Both Trial 2

512×896 native, 12 colors, 2× display scaling

Open

Both Trial 3

512×896 native, 12 colors, 2× display scaling

Open

No-Ref Pixel 1

Generator-chosen violet-gray six-color colony

Open

No-Ref Pixel 2

Generator-chosen black-orange six-color colony

Open

No-Ref Pixel 3

Generator-chosen navy-steel six-color colony

Open

Top-Down 2D A: Clean Sprites

Sharp geometric silhouettes, layered flat shapes, and subtle shadows

Open

Top-Down 2D B: Pixel Industrial

Limited-palette pixel clusters and grid-first factory readability

Open

Top-Down 2D D: Clean Dark Raid

Clean sprites under combat load on a graphite industrial grid

Open

Top-Down 2D E: Clean Frontier Raid

Clean sprites with sunlit clay terrain and weathered warm machinery

Open

Top-Down 2D F: Pixel Dark Raid

Limited-palette combat sprites on a dark navy industrial grid

Open

Top-Down 2D G: Pixel Frontier Raid

Warm limited-palette sprites with teal allies and brick-red raiders

Open

Top-Down 2D C: Painted Sprites

Warm textured materials, grounded frontier color, and strong silhouettes

Open

Building A: Blueprint Sheet

Compact building carousel, cost controls, then exact plot selection

Open

Building B: Radial Blueprint

World-first building wheel with a narrow placement ribbon

Open

Building C: Tactical Placement

Slim building palette, live ghost preview, and plot validation

Open

Vector Tactical HUD

Flat symbols, compact status chips, and coherent controls

Open

Vector Tactical HUD: Expanded

Original 2048×4016 command interface generated without visual references

Open

Lean Commands A: Edge Rail

Drag-to-pan world with a slim permanent command rail

Open

Lean Commands B: Context Bar

Selected-mech details and actions appear only when needed

Open

Lean Commands C: Tap Command

Destination-first control with a contextual radial menu

Open

Economy HUD

Treasury, ore, population, and City Hall health

Open

Compact Build Sheet

Focused construction flow

Open

Full Mobile HUD

World-first command layout

Open

Production UI Atlas

Optimized transparent raster assets used by the game

Open

Economy HUD Atlas

Sixteen extracted and optimized transparent UI sprites

Open