Both Trial 3: Full Asset Library
Ten mechs, nine buildings, resources, equipment, terrain, and effects on one synchronized action timeline
Orbit the 3D model or tap any image to inspect it full screen.
Ten mechs, nine buildings, resources, equipment, terrain, and effects on one synchronized action timeline
Labeled top-down reference sheet for every generated gameplay asset
Drag to orbit, scroll or pinch to zoom, double-click to recenter
Walk to ore, mine with beam and sparks, return, recharge, repeat
512×896 native, 6 colors, 2× display scaling
512×896 native, 6 colors, 2× display scaling
512×896 native, 6 colors, 2× display scaling
256×448 native, 12 colors, 4× display scaling
256×448 native, 12 colors, 4× display scaling
256×448 native, 12 colors, 4× display scaling
512×896 native, 12 colors, 2× display scaling
512×896 native, 12 colors, 2× display scaling
512×896 native, 12 colors, 2× display scaling
Generator-chosen violet-gray six-color colony
Generator-chosen black-orange six-color colony
Generator-chosen navy-steel six-color colony
Sharp geometric silhouettes, layered flat shapes, and subtle shadows
Limited-palette pixel clusters and grid-first factory readability
Clean sprites under combat load on a graphite industrial grid
Clean sprites with sunlit clay terrain and weathered warm machinery
Limited-palette combat sprites on a dark navy industrial grid
Warm limited-palette sprites with teal allies and brick-red raiders
Warm textured materials, grounded frontier color, and strong silhouettes
Compact building carousel, cost controls, then exact plot selection
World-first building wheel with a narrow placement ribbon
Slim building palette, live ghost preview, and plot validation
Flat symbols, compact status chips, and coherent controls
Original 2048×4016 command interface generated without visual references
Drag-to-pan world with a slim permanent command rail
Selected-mech details and actions appear only when needed
Destination-first control with a contextual radial menu
Treasury, ore, population, and City Hall health
Focused construction flow
World-first command layout
Optimized transparent raster assets used by the game
Sixteen extracted and optimized transparent UI sprites